Program Listing for File CPPlayerState.h

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// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerState.h"
#include "CPPlayerState.generated.h"

UCLASS()
class CARTPOLE_API ACPPlayerState : public APlayerState
{
    GENERATED_BODY()

public:

    UFUNCTION(BlueprintCallable, Category = Score)
    void K2_SetScore(const float value) {
        SetScore(value);
    }
};